AI Insights · Timothy · July 2025
Top 5 io Games Performance in Kenya - Q2 2025
Discover the download, revenue, and user trends of the top io games in Kenya during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of top io games on a unified platform in Kenya showed varied trends in downloads, revenue, and active users.
Snake Clash! from Supercent, Inc. experienced fluctuations in weekly revenue, peaking at approximately $59 in late April and again at $58 in the final week of June. Weekly downloads saw a notable increase, reaching around 6.9K by late June, while active users steadily climbed from about 20.5K to 29.4K over the quarter.
Paper.io 2 by VOODOO showed a peak in weekly downloads at approximately 5.8K in mid-April. Revenue remained modest, with a high of $25 in the last week of March. The game maintained a strong base of active users, peaking at about 14K in mid-April before settling around 8K by the end of June.
Agar.io from Miniclip.com had minimal activity in downloads and revenue, but active users peaked at 41 in early June, showing a small but engaged audience.
State.io — Conquer the World by CASUAL AZUR GAMES experienced a steady decline in downloads, with numbers dropping from 73 to 21 over the quarter. Active users also decreased from 330 to 230 by the end of June, while revenue was sporadic, peaking at $19 in mid-April.
Hole Swallow from Ruling Games showed a consistent number of downloads, ranging from 90 to 440 weekly. Revenue was minimal, with a peak of $18 in early June. The active user base remained stable, peaking at about 1K in late May.
These insights, sourced from Sensor Tower, provide a snapshot of the io games market trends in Kenya during Q2 2025. For more detailed analysis, visit Sensor Tower's website.